![]() It may very well be as simple as one being having to supplement itself with the crystal, holding power over theoretically more gifted beings. They share some similar traits (chestarm) and were certainly in proximity for a long span of time, but we're probably drawing links between Egyptians and Hebrews here. It's interesting to think about, but nothing seems to indicate a link between the Nihilanth's type of crystal and the Vortigaunts' abilities. I think the simplest explanation would be that their physiology naturally lends itself to their abilities (weak telepathy and "electrical" attacks included), no invocation of crystals required. The only thing that is preventing from putting this above Highway 17 is its length. Dog battle at the end was awesome (nice how they hint at where the level was going beforehand). Again, love the forest atmosphere: very peaceful. The scene where the Combine make you stop and fight in that house is really freakin' sweet. Normally I don't like Zombie-heavy sections of the game (aside from Ravenholm), but the beginning of this level pulls it off fantastically.
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